By then, there’s not really a reason to finish your skill trees anyway.Ĭombat is a surprisingly tactile affair. You always feel like you’re growing and watching that experience bar ticking ever-upwards generally doesn’t feel like a grind until the last couple of levels, which I didn’t reach even upon 100%ing the game. The progression of all three classes are rewarding and unlike many of today’s games, basic abilities don’t feel blocked off by the upgrade system. You level up your Strength and Agility by fighting and jumping around respectively, and the Survivor level is raised by doing missions and picking up the GRE’s airdrops for valuable supplies. Strength gives you your fighting prowess, Agility fuels your parkour abilities, and Survivor abilities tend to give you better crafting recipes. There are three experience pools for you to level up. The gameplay of the first hour or so is easy to sink into, but it isn’t much different from the next thirty hours. Yet, the layer of familiarity in Dying Light makes it gaming’s equivalent of comfort food. Usually when you see a game that’s lifting mechanics from others it’s a reason to be concerned. In fact, I would have completely believed someone had they told me this was a spin-off of Far Cry called Far Die, especially when you start climbing towers akin to Ubisoft’s favorite type of structure. Oddly enough, the side quests actually feature the best writing in the game – more on that in a bit, though.ĭying Light borrows liberally from other games to create its own hybrid monstrosity: it features a villain that really wishes he was from Far Cry, features Diablo/Borderlands/Dead Island’s loot system, a more open version of Mirror’s Edge‘s parkour, and Fallout/Skyrim’s lockpicking. The plot is completely predictable and you’ll know where it’s going at all times, so if you’re expecting any kind of narrative intrigue, look elsewhere. Crane is given orders to pose as a survivor so that he can track down Kadir Suleiman (known as “Rais” in Harran) to retrieve a file that he stole from the GRE. Harran has been quarantined due to the viral infection that’s turning everyone into zombies, which are commonly referred to as “biters” in-game. Here’s the basic idea: you play as Kyle Crane, a GRE (Global Relief Effort) hiree who is sent into Harran, a fictional Turkish city. Despite these ominous digital clouds, Dying Light is worth your time if you like a shit ton of potatoes with your meat. It’s suffered multiple delays, had everyone worried when review codes were held back ’til the last minute, and had a troubled launch, but CJ and I thought it looked like it had potential at last E3. Camden opens the door to the offices, the first room on the left has a desk to the right which the blueprint can be found wedged between the desk and wall.Dying Light, Techland’s newest romp through a zombie-infested world, has long been one to watch. It can also be found during the main quest " The Clinic". It is obtained by repeatedly activating the pink Teddy bear in the kindergarten in Old Town (north east side of map) until it explodes. The side quest "Rupert the Gunsmith" must be started/completed, which is given by Fidan in the Harran University Safe Zone (Old Town). The stasis field projector correctly works on Biters, Virals, and Night Walkers. They will stay hovered in midair for about 3 seconds, before violently being thrown to the ground. The stasis field projector, when thrown, launches targets up in the air for a split second, before pausing them midair. Stasis Field Projector is a piece of equipment and is a grenade-like weapon that appears in Dying Light. You can help Dying Light Wiki by expanding it.
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